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History of the Pokémon Franchise

Page history last edited by bhespanhol 9 years, 11 months ago

 

[1]

 


History of the Pokémon Franchise Impact of the Pokémon Franchise Case Study of the Pokémon Franchise

 

"Hello there! Welcome to the world of Pokémon!"

— Professor Oak, Pokémon Red and Blue[2]


  

 

Background Information 

 

Overview 

The Pokémon Video Game Series was created and developed by two companies: Game Freak and Creatures Inc. The games were published by nintendo and have become one of the most successful gaming franchises in the industry. The Pokémon Video Game Series began with its release 1996 in Japan on Nintendo's popular platform: The Gameboy. The rpg (role playing game) series has always continued to add support to Nintedo's handheld devices throughout the various generations of the Pokémon franchise. The video game series typically includes the release of games in pairs with slight but noticeable variations between the two and also have been working to recreate and enhance past games from their original releases. "The Pokémon series are the second best selling game franchise worldwide after Nintendo's own Mario franchise." [3]

 

The Pokémon World

   
[4] [5] [6]

What are Pokémon?

"Pokémon are creatures of all shapes and sizes who live in the wild or alongside humans. For the most part, Pokémon do not speak except to utter their names. Pokémon are raised and commanded by their owners (called “Trainers”).During their adventures, Pokémon grow and become more experienced and even, on occasion, evolve into stronger Pokémon. There are currently more than 700 creatures that inhabit the Pokémon universe."[7]

 

How does the game works?

In most of the Pokemon games, they player takes the role of a Pokemon Trainer who journey around the Pokemon World, travelling from place to place in order to catch and train Pokemon, also battle with other Pokemon trainers in order to become a Pokemon Master. Another goal is to defeat a criminal organization trying to take over the Pokemon world through the misuse of Pokémon. These organizations include Team Rocket, Team Magma and Team Aqua, Team Galactic, and Team Plasma. Even with the battleling aspect of the game, the Pokemon sereis avoid explicit violence, as the Pokemon can never die during the course of the game. Players also can take part of other activities in the game such as talent show, beauty contest, tournements, and fishing for Pokemon. Playes can also battle and trade Pokemon with other trainers, teaching the children the merits of sharing and sportmanship. With the newer versions of the game, players can also trade Pokemon with other people around the world.[8]

 

 

Background of the Company

 

   
http://upload.wikimedia.org/wikipedia/en/e/ea/Game_Freak_logo.png  http://24.media.tumblr.com/tumblr_lxa05nOxFu1qkhirao1_500.png  http://www.emuparadise.me/Nintendo%20Entertainment%20System/Titles/Quinty%20(J).png

 

Game Freak

 

Game Freak started in 1982 as a video game magazine. It was developed by Satoshi Tajiri and the ilustrations and designing were made by Ken Sugumori. The magazines were handwritten, and usually contained about 28 pages of ilustrations and techniques on how to win games, or secret tips for games like Donkey Kong. The Game Freak magazine was sold at a price of ¥300 which is roughly $3,00 US Dollars. Later, as the sales increased to more than 10.000 copies per edition, Tajiri decided to outsource the handwritten job to a professional printing company.  [9]

 

In 1989, Tajiri published his first video game, Quinty, or Mendel Palace in United States. In the same year, Game Freak was officially incorporated into Game Freak Inc, keeping the name of the original magazine, and began work on several video games for the two largest players in the industry at the time, Nintendo and Sega. Although the company developed many other games, it is most well known for its Pokemon RPG series.[10][11]

 

Game Freak's philosophy, as stated on their website, is "'To give the people of the world enjoyment, fun and discovery by continuously creating games of superior quality. And to encourage bravery, hope, kindness, dreams and an adventurous spirit.' This philosophy is easily seen in the Pokémon games, where the player must fight bravely against the various villainous teams, journeying across their region with their Pokémon by their side."[12]

 

The Creation of Pokémon

Satoshi Tajiri

[13]

Satoshi Tajiri was born in 28 August of 1965, in the suburb of Tokyo, Machida. During his childhood he was fascinated by insects and outdoors. He even got the nickname of “Dr. Bug” for all of his knowledge and passion for bugs and insects. As the time passes, and heading into adolescence, Tajiri passion for bugs started to fade away, and a new passion for Video Games started to take over. He would skip classes just to go to the arcade to play Space Invaders. As his passion for video games increased, he decided to create Game Freak and publish reviews about games.[14]

 

When Tajiri was 16, he won a contest sponsored by Sega for gaming development, which inspired him to learn programming and create his own game. As he brainstorm ideas about what game he was going to create, he realized how hard is to find insects due to urbanization. Kids don’t go outside anymore to find insects, they stay home to play video games. One day, Tajiri saw two kids playing Gameboy. As they were playing with their linked cables, Tajiri imagined insects and bugs crawling back and forth from the cable. This was the beginning of Capsule Monsters (later Pocket Monsters, then Pokemon). Kids had to go in adventured in order to capture wild creatures.[15]

 

 

Nintendo, Ken Sugimori, Tsunekazu Ishihara's and Creatures Inc.

 

http://www.gameranx.com/img/14-Jan/nintendo-logo-1.jpg http://media-cache-ak0.pinimg.com/236x/9f/79/f1/9f79f14fbe25006275067462d1c6e09e.jpg
http://www.pokemonworldchampionships.com/2012/files/content/media/images/day3/vip1.jpg
http://upload.wikimedia.org/wikipedia/en/3/3a/Creatures_Inc..png
Nintendo Logo[16]
Drawing for "Capsule Monsters" by Ken Sugimori[17]
Ken Sugimori[18]
Tsunekazu Ishihara's[19]
Creatures Inc.[20]

     In 1990 Capsule Monsters in then proposed to Nintendo and go into stage of development. Tajiri’s friend and co-founder of Game Freak, Ken Sugimori, took the role of designing and modeling the Pokémon. Tsunekazu Ishihara's game design studio, Creatures Inc., helped Tajiri by providing the visuals and an early investment support. Soon, the name Capsule Monsters was changed to Pocket Monsters. But that caused controversy, because earlier, a game was released by Morrison Entertainment called “Monsters in My Pocket,” which sounds similar to Pocket Monsters. Nintendo then decided to change the name again, but this time to Pokémon, a contraction of Pocket Monsters.[21][22][23]

 

     The First Pokémon Game was released by Nintendo in 1996, six years later, with a dual edition Red and Green, having a “relative modest success at that time.” Game Freak and Creatures Inc. became game developers for Nintendo. Game Freak continued publishing sequels for the Pokemon series while Creatures Inc. focused more on Spin-off games such as Pokémon Trading Card Game.[24][25][26]

 

Pokémon Timeline

Pokémon on Dipity.

 

 

Measurable: The Quantitative Data

 

 [27]

 

 

 

 

 

 

 

 

 "Pokémon is a media franchise owned by the Nintendo and created around 1995. It is the second best selling game franchises and as of April 2008, the series has reached more than 200 million copies. Pokemon is also know as one of the greatest video game franchises ever made." [28]

 

Pokémon sales figures

Releases with more than one million sold units:

Year Platform Title Sales
(in millions)
1996 GB Pokémon Red, Blue, and Green 31.37
1998 GB Pokémon Yellow: Special Pikachu Edition 14.64 
1998 GB Pokémon Trading Card Game 3.70 
1999 GB Pokémon Gold and Silver 23.10 
1999 GB Pokémon Pinball 5.31 
1999 N64 Pokémon Stadium 5.45 
1999 N64 Pokémon Snap 3.63 
2000 GB Pokémon Crystal 6.39 
2000 N64 Pokémon Stadium 2 2.73 
2003 GC Pokémon Colosseum 2.54 
2005 GC Pokémon XD: Gale of Darkness 1.25 
2002 GBA Pokémon Ruby and Sapphire 15.85 
2003 GBA Pokémon Pinball: Ruby & Sapphire 1.56 
2004 GBA Pokémon FireRed and LeafGreen 11.82 
2004 GBA Pokémon Emerald 6.41 
2005 GBA Pokémon Mystery Dungeon: Red Rescue Team 2.06 
2005 DS Pokémon Mystery Dungeon: Blue Rescue Team 1.98 
2006 Wii Pokémon Battle Revolution 1.53 
2006 DS Pokémon Diamond and Pearl 18.12 
2006 DS Pokémon Ranger 2.12 
2007 DS Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness 4.89 
2008 DS Pokémon Ranger: Shadows of Almia 2.25 
2008 DS Pokémon Platinum 7.59 
2009 DS Pokémon Mystery Dungeon: Explorers of Sky 1.53 
2009 DS Pokémon HeartGold and SoulSilver 12.67 
2010 DS Pokémon Black and White 15.42 
2010 DS Pokémon Ranger: Guardian Signs 1.24 
2011 3DS Pokémon Rumble Blast 1.03 
2012 DS Pokémon Black 2 and White 2 7.81 
2013 3DS Pokémon X and Y 10.91 

[29]

 

Revenue

"By 2001, the franchise was worth ¥2 trillion" [1] (nearly $20 Billion)."[30]

 

"By 2002, the franchise was worth ¥3 trillion" [2] (over $26 billion). [31]

In 2002, the Pokémon Franchise had also "sold $15 billion in merchandise worldwide." [32]

 

"By 2005, Pokemon had become one of the biggest media franchises of all time, grossing $30 billion, from video games, anime, trading cards, and a theme park in Nagoya, Japan." [33]

 

 

First generation

The first generation of Pokemon consists of the worldwide Editions Pokemon Red, Blue and Yellow and Pokemon Green which was only sold in Japan. The Generation sold 32.52 million units. [34]

 

Second generation

The second generation consists of Pokemon Gold, Silver and Crystal with 29.39 million units sold.

Heart Gold and Soul Silver are second generation remakes. [35]

 

Third generation

The third generation consists of Pokemon Ruby, Sapphire and Emerald with 22.32 million sold units and the remakes of the first generation Pokemon FireRed and LeafGreen with 11.82 million sold units. [36]

 

Fourth generation

The fourth generation consists of Pokemon Diamond, Pearl and Platinum with 24.69 million sold units. [37]

 

Fifth generation

The fifth generation consists two versions of each Pokemon Black and White with 22.18 million sold units. [38]

 

Sixth generation

The sixth generation consists two versions of each Pokemon X and Y with 10.91 million sold units.[39]

 


History of the Pokémon Franchise Impact of the Pokémon Franchise Case Study of the Pokémon Franchise

 

 

Satoshi Tajiri was born in the suburb of Tokyo, Machida. During his childhood he was fascinated by insects and outdoors. He even got the nickname of “Dr. Bug” for all of his knowledge and passion for bugs and insects. As the time passes, and heading into adolescence, Tajiri passion for bugs started to fade away, and a new passion for Video Games started to take over. He would skip classes just to go to the arcade to play Space Invaders. As his passion for video games increased, he decided to create Game Freak and publish reviews about games.

When Tajiri was 16, he won a contest sponsored by Sega for gaming development, which inspired him to learn programming and create his own game. As he brainstorm ideas about what game he was going to create, he realized how hard is to find insects due to urbanization. Kids don’t go outside anymore to find insects, they stay home to play video games. One day, Tajiri saw two kids playing Gameboy. As they were playing with their linked cables, Tajiri imagined insects and bugs crawling back and forth from the cable. This was the beginning of Capsule Monsters (later Pocket Monsters, then Pokemon). Kids had to go in adventured in order to capture wild creatures.

Footnotes

  1. Nintendo, Wikia. "Pokemon Logo." Nintendo. Wikia, Jan. 2013. Web. 15 Apr. 2014
  2. "Pokemon." TVTropes. TV Tropes, n.d. Web. 21 Apr. 2014. .
  3. Metro, Author. "GTA Sales Hit 125 Million, as 2K Promise No Yearly Sequels." Metro GTA Sales Hit 125 Million as 2K Promise No Yearlysequels Comments. Metro, 28 Nov. 2012. Web. 19 Apr. 2014.
  4. Pokemon Image. Digital image. Http://i46.tinypic.com/21bso7p.png. N.p., n.d. Web. 28 Apr. 2014.
  5. Pokemon Map. Digital image. http://i.neoseeker.com/n/3/bu5zvhqcuaahhe_thumb.png
  6. Team Rocket. Digital image. Gamezone. Gamezone, n.d. Web. 28 Apr. 2014. .
  7. "Parents' Guide to Pokémon." Pokémon. Nintendo, n.d. Web. 21 Apr. 2014. .
  8. "Parents' Guide to Pokémon." Pokémon. Nintendo, n.d. Web. 21 Apr. 2014. .
  9. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  10. Editors, Giant Bomb. "Game Freak, Inc." Game Freak. Giant Bomb, 2012. Web. 18 Apr. 2014.
  11. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  12. "Corporate Philosophy." Game Freak. Game Freak, n.d. Web. 28 Apr. 2014.
  13. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  14. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  15. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  16. "Nintendo Logo." gameranx. N.p., n.d. Web. 10 May 2014. .
  17. "Hardcore Gaming 101: Game Freak Pre-Pokémon Games." Hardcore Gaming 101: Game Freak Pre-Pokémon Games. N.p., n.d. Web. 10 May 2014.
  18. "Hardcore Gaming 101: Game Freak Pre-Pokémon Games." Hardcore Gaming 101: Game Freak Pre-Pokémon Games. N.p., n.d. Web. 10 May 2014.
  19. "Tsunekazu Ishihara's." pokemon world championship. N.p., n.d. Web. 9 May 2014.
  20. "Creatures Inc.." Wikipedia. N.p., n.d. Web. 10 May 2014. http://upload.wikimedia.org/wikipedia/en/3/3a/Creatures_Inc.png>
  21. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  22. "Pokemon Case Study." Pokemon Case Study. N.p., n.d. Web. 10 May 2014.
  23. "Hardcore Gaming 101: Game Freak Pre-Pokémon Games." Hardcore Gaming 101: Game Freak Pre-Pokémon Games. N.p., n.d. Web. 10 May 2014.
  24. "The Ultimate Game Freak." Time Asia. Time, 22 Dec. 1999. Web. 30 Apr. 2014. .
  25. "Pokemon Case Study." Pokemon Case Study. N.p., n.d. Web. 10 May 2014.
  26. "Hardcore Gaming 101: Game Freak Pre-Pokémon Games." Hardcore Gaming 101: Game Freak Pre-Pokémon Games. N.p., n.d. Web. 10 May 2014.
  27. Famitsu. "Chart Get!: Media Create Sales: 10/20 - 10/26 (Software)." Chart Get!: Media Create Sales: 10/20 - 10/26 (Software). Famitsu, Dec. 2012. Web. 19 Apr. 2014.
  28. Site Editors, Nintendo CO. "Fans Can Actually Become a Pokémon with Two New Nintendo DS Games - Nintendo Official Site." Nintendo.com. Nintendo, 23 Apr. 2008. Web. 19 Apr. 2014.
  29. "vgchartz" http://www.vgchartz.com/gamedb/ Pokemon& publisher, platform, genre, min Sales VG Chartz database (19.11.2013) Accessed: 19 April 2014
  30. Institute for International Studies and Training. "International Expansion of the Japanese Content Industry." IIST WORLD FORUM. Institute for International Studies and Training, 16 Sept. 2003. Web. 19 Apr. 2014
  31. Nakamura, Ichiya. "日本のポップ・パワー." 日本のポップ・パワー. Prevalence of a Pop, 9 May 2003. Web. 19 Apr. 2014.
  32. Wired, Editors. "Top Ten Reasons Why the Sun Still Rises in the East." Wired 9.09: Ichiban. Wired, 2003-2004. Web. 19 Apr. 2014.
  33. Pinckard, Jane. "Pokemon Franchise Generated $30 Billion : News from 1UP.com." 1Up.com. 1 Up, 12 Dec. 2005. Web. 19 Apr. 2014.
  34. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.
  35. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.
  36. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.
  37. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.
  38. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.
  39. "Pokemon." Video Game Sales Wiki. VG Sales Wikia, 2013. Web. 19 Apr. 2014.

Comments (9)

Zachary Larson said

at 11:32 am on Apr 16, 2014

I've learned its best to put background images in after we've completed the wiki to make sure it looks nice and doesn't affect formatting issues. So until further notice leave the pages blank except the home page, keep that the way it is! :D

Zachary Larson said

at 1:55 pm on Apr 19, 2014

Alright, so I added the history of Pokémon on our page. We might have to make seperate pages for them so it doesn't sound too wordy. What do you all think?
I am going to be working on figuring out some of the major players in the industry and then the sales figures. If you all want to start working on the impact page and answering those questions that works too! Amy will be uploading the case study information we discussed on Wed. and Fri. on to that page hopefully sometime today!

Zachary Larson said

at 6:43 pm on Apr 19, 2014

History is almost done, I am going to go through and make pages regarding the creators and important people in the franchise, also I will be including information about the development of pokémon they are as well.
Please direct your efforts to the impact page. I posted a lot in diigo for your convenience.

bhespanhol said

at 8:25 am on Apr 21, 2014

Zach!!!! HOLY CRAP BRO!! good job here on both impact and fact finding... now what we need to do is strcuture correctly... find more info in some specific things...and restate the information in our own words to avoid plagiarism...I have a pretty good grasp of what is needed to do and what we have left... Thanks for providing the layout and the basic info... I can take care of the rest!! is that alright guys??

Zachary Larson said

at 9:25 am on Apr 21, 2014

Thanks buddy, Yes! We need to start structuring this information and putting it in our own words as well. I'll let you take care of that while I direct my attention to the impact page.

bhespanhol said

at 2:45 pm on Apr 29, 2014

omg I am soooo mad guys... I worked for 3 Hours and lost everything WTF!!! >(((

Zachary Larson said

at 9:27 am on Apr 30, 2014

What happened bro? Need help recovering the content? It looks great! Some of your cool images aren't working though :(

Zachary Larson said

at 1:08 pm on May 6, 2014

http://2014springccmasscomm1061.pbworks.com/w/page/79638128/Pok%C3%A9-Scrap

If you need the table I made bruno i put it on this page. Thanks!

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